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Electricity Digital Escape Room

Electricity Digital Escape Room

Regular price $5.00 CAD
Regular price $5.00 CAD Sale price $5.00 CAD
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All prices are in Canadian dollars.

Total Pages: 11 pages
Answer Key: Included
Teaching Duration: 1 Hour
File Type: Zip

Electricity Digital Escape Room | Digital and Editable: This electricity digital escape room provides students with the opportunity to work independently or with their peers to solve 10 electricity-related challenges. Students must solve these required challenges to "escape" from the power station control room that they have accidentally gotten locked in.

This is a perfect activity to help build community with cooperative learning and engage students in social-emotional learning for 6th, 7th, or 8th grade. This digital escape room should take your students about 30 minutes to 60 minutes to complete from start to finish.

Once this escape room is purchased, the teacher will get access to a Google Form link that is 100% editable and customizable for your classroom needs.

No prep is required from the teacher or students - all that is needed is a teacher Google Drive account. Students can use Google Forms without having a Google account.

This digital escape room is also included in the Grade 6 Flight Science Unit.

Click Here To View The Preview

Resource Includes:

  • Digital Escape Room with 10 Challenges ("locks")
  • Detailed teacher directions in text and video format
  • Answer Key
  • Student Instructions

    ⚠️ PLEASE READ IMPORTANT: ⚠️ This escape room uses YouTube and Jigsaw Planet links. Check that your school district does not block these websites. I am not responsible for district firewalls that block external websites. Refunds will not be provided for district blocked sites due to the 100% editability of this escape room.

    Teacher Feedback

    1. “This was the perfect compliment to our science unit on electricity! Engaging and fun!”

    2. “In partners, students log-in to the digital escape room at the end of our Electricity Unit to recap what they have learned or make some new learnings.  Even though there are 10 challenges, I don't worry if students do NOT complete them all.  I just see how far they can go in the time provided and check in with the group to see how far everyone got.  They love it and are highly engaged!  Worth every penny.”

    3. “Using an escape room as a final ending to a unit is a great way to get students working together.  My class loved this!!!”

    Looking for more digital escape rooms? Click here.

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